panningModel
Summary
Determines which spatialization algorithm will be used to position the audio in 3D space. See below for the available choices. The default is HRTF.
Property of apis/webaudio/PannerNodeapis/webaudio/PannerNode
Syntax
var result = PannerNode.panningModel;
PannerNode.panningModel = value;
Return Value
Returns an object of type unsigned shortunsigned short
Uses one of the following constant values:
- EQUALPOWER (0), a simple and efficient spatialization algorithm using equal-power panning;
- HTRF (1) (default), a higher quality spatialization algorithm using a convolution with measured impulse responses from human subjects, which renders stereo output
Examples
var audioCtx = new AudioContext();
var panner = audioCtx.createPanner();
panner.panningModel = 'HRTF';
Related specifications
- W3C Web Audio API
- W3C Editor’s Draft