stroke
Summary
Traces the intended path, using the CanvasRenderingContext2D object for the line styles, and then fills the combined stroke area using the strokeStyle attribute.
Method of apis/canvas/CanvasRenderingContext2Dapis/canvas/CanvasRenderingContext2D
Syntax
context.stroke();
Return Value
No return value
Examples
Basic example that shows how to draw a dark green circle with a light green outline
// draw circle with dark green fill and light green outline
ctx.fillStyle = 'green';
ctx.strokeStyle = 'lime';
ctx.lineWidth = 10;
ctx.beginPath();
ctx.arc(canvas.width/2, canvas.height/2, 50, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
ctx.stroke();
Complete example that shows how to draw a dark green circle with a light green outline
<!DOCTYPE html>
<html>
<head>
<title>Canvas Example</title>
<script>
function draw() {
var canvas = document.getElementById("MyCanvas");
if (canvas.getContext) { // check for support
var ctx = canvas.getContext("2d");
// clear background
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// draw circle with dark green fill and light green outline
ctx.fillStyle = 'green';
ctx.strokeStyle = 'lime';
ctx.lineWidth = 10;
ctx.beginPath();
ctx.arc(canvas.width/2, canvas.height/2, 50, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
ctx.stroke();
}
}
</script>
</head>
<body onload="draw();">
<canvas id="MyCanvas" width="600" height="500">This browser or document mode doesn't support canvas</canvas>
</body>
</html>
Notes
Use the beginPath method after you call the stroke method to close the existing path and start a new one with different properties.
Related specifications
- HTML Canvas 2D Context
- W3C Candidate Recommendation
Attributions
Microsoft Developer Network: Windows Internet Explorer API reference Article